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No Cancer RP
Police Department - S.W.A.T Addition - Printable Version

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+--- Thread: Police Department - S.W.A.T Addition (/showthread.php?tid=1993)



Police Department - S.W.A.T Addition - Haze_of_dream - 07-03-2020

https://www.gmodstore.com/market/view/ballistic-shields

It would be incredibly useful for S.W.A.T, making them more useful compared to their Civil Protection counterparts, and making them even a better addition when conducting raids.

https://www.gmodstore.com/market/view/sh-detector-darkrp


Allows any jobs with It to detect contraband within a 15 meter range by default, Entities, range, and battery life can be modified within this. I also think this will make criminals want to think twice about where they place their items.


RE: Police Department - S.W.A.T Addition - Kazma ツ - 07-03-2020

Could be used to minge majorly but otherwise this is a really cool addon.

Raids used to be pretty OP due to battering rams and the fact that you used to be able to unfreeze props when raiding. This could be a nice addition to the server


RE: Police Department - S.W.A.T Addition - Haze_of_dream - 07-03-2020

(07-03-2020, 10:52 PM)NCRP | Kazma ツ Wrote: Raids are already pretty OP for CP classes as they can unfreeze props using battering ram when raiding.

Rules say not to do that?


RE: Police Department - S.W.A.T Addition - Kazma ツ - 07-03-2020

(07-03-2020, 11:11 PM)Haze_of_dream Wrote:
(07-03-2020, 10:52 PM)NCRP | Kazma ツ Wrote: Raids are already pretty OP for CP classes as they can unfreeze props using battering ram when raiding.

Rules say not to do that?

They do indeed. I have edited my past post in compliance with the rules. Many apologies I had a brain fart - its currently 5AM for me.