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Police Department - S.W.A.T Addition - Printable Version +- No Cancer RP (https://www.nocancerrp.com/Forums) +-- Forum: Official Documents (https://www.nocancerrp.com/Forums/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://www.nocancerrp.com/Forums/forumdisplay.php?fid=5) +--- Thread: Police Department - S.W.A.T Addition (/showthread.php?tid=1993) |
Police Department - S.W.A.T Addition - Haze_of_dream - 07-03-2020 https://www.gmodstore.com/market/view/ballistic-shields It would be incredibly useful for S.W.A.T, making them more useful compared to their Civil Protection counterparts, and making them even a better addition when conducting raids. https://www.gmodstore.com/market/view/sh-detector-darkrp Allows any jobs with It to detect contraband within a 15 meter range by default, Entities, range, and battery life can be modified within this. I also think this will make criminals want to think twice about where they place their items. RE: Police Department - S.W.A.T Addition - Kazma ツ - 07-03-2020 Could be used to minge majorly but otherwise this is a really cool addon. Raids used to be pretty OP due to battering rams and the fact that you used to be able to unfreeze props when raiding. This could be a nice addition to the server RE: Police Department - S.W.A.T Addition - Haze_of_dream - 07-03-2020 (07-03-2020, 10:52 PM)NCRP | Kazma ツ Wrote: Raids are already pretty OP for CP classes as they can unfreeze props using battering ram when raiding. Rules say not to do that? RE: Police Department - S.W.A.T Addition - Kazma ツ - 07-03-2020 (07-03-2020, 11:11 PM)Haze_of_dream Wrote:(07-03-2020, 10:52 PM)NCRP | Kazma ツ Wrote: Raids are already pretty OP for CP classes as they can unfreeze props using battering ram when raiding. They do indeed. I have edited my past post in compliance with the rules. Many apologies I had a brain fart - its currently 5AM for me. |