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[DarkRP] Retro Miner overhaul - Printable Version +- No Cancer RP (https://www.nocancerrp.com/Forums) +-- Forum: Official Documents (https://www.nocancerrp.com/Forums/forumdisplay.php?fid=3) +--- Forum: Suggestions (https://www.nocancerrp.com/Forums/forumdisplay.php?fid=5) +--- Thread: [DarkRP] Retro Miner overhaul (/showthread.php?tid=2208) |
[DarkRP] Retro Miner overhaul - K4su - 03-16-2022 Description The job Retro Miner doesn't seem very profitable as it is now. I suggest the following changes make it more profitable and interesting to play:
Advantages The job becomes profitable again and more players will enjoy playing as Retro Miner. RE: [DarkRP] Retro Miner overhaul - Lawn Chair - 03-17-2022 Agree on the pocket limits, revenue, and speed. Personally, I would buff the speed of refiners over letting players buy more. The mines can already get pretty cramped with everything set up. I would add this: Make the smelter/furnace hold like 100 ore and run continuously. Maybe add a "Metals Vault" that is more expensive than the case, but could hold 64 bars or something. It's really difficult to manage to keep everything running efficiently when you can't just set and forget the smelter. RE: [DarkRP] Retro Miner overhaul - K4su - 03-17-2022 Another one would be to increase storage size of the individual machines and lower the required materials, e.g. less coal for the melter. RE: [DarkRP] Retro Miner overhaul - K4su - 04-06-2022 Can I assume this suggestion to be rejected as there has been no activity within almost 3 weeks? |