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		<title><![CDATA[No Cancer RP - Suggestions]]></title>
		<link>https://www.nocancerrp.com/Forums/</link>
		<description><![CDATA[No Cancer RP - https://www.nocancerrp.com/Forums]]></description>
		<pubDate>Thu, 01 Oct 2026 05:50:47 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Meth & Bitminer/Hacker Job Suggestion]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=3375</link>
			<pubDate>Sat, 11 Jul 2026 13:00:09 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=1630">Fat Whale</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=3375</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Description</span></span></div>
<br />
<span style="font-size: large;" class="mycode_size">I know there are already Meth and Bitminer addons people are fine with but I wanted to suggest some that might be an interesting change. As I was testing the Meth cook job I believe it is painstakingly slow, while you can have bitminers and printers running to keep you more proactive but all of those are some form of idle process. Especially with people creating automatic even more idle processes for these tasks as well.</span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Addons</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">Meth addon I suggest: is <span style="font-weight: bold;" class="mycode_b">Zero's Methlab 2</span> and for different bitminers I suggest: <span style="font-weight: bold;" class="mycode_b">Bitminers</span> or <span style="font-weight: bold;" class="mycode_b">Bitminers 2</span> by Crap-Head.</span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Meth:</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Zero's Methlab 2:</span><br />
<br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Allows a more industrial type meth making system</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">You can use large compact like machinery</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Allows different size meth tent for different size operations</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Certain machines include small minigames to make it more interactive</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Make your operation closer in comparison to Breaking Bad</span><br />
</li>
</ul>
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bitminer:</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size">The current bitminers everyone can buy which is good to encourage proactive refueling or solar system to retain power. However, the bitminers are quite expensive to upgrade an entire rack is even somewhat pricey to upgrade even just an S2. Which is more like a money problem until you have to also pay out the ass to get printers as well. I believe a different addon is worth looking at. <span style="font-weight: bold;" class="mycode_b">Crap-Head's Bitminers/Bitminers 2</span>.<br />
</span><ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Uses more compact shelf with plenty of addons to apply to the shelf</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Smaller operation type system</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Can have multiple shelves to generate money</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">After looking at the addon one might assume, "He wants proactive but this also seems like an idle process." Which is why I want to add that instead of removing one or another bitcoin miner addon. Why wouldn't it be possible to adjust the hacker job to use the lesser bitminer addon (up to higher ups to determine which is better/lesser) and allow the pro hacker to use both bitcoin addons. As it stands the standard hacker job gives you a keypad cracker and pro hacker gives you a pistol and a "pro keypad hacker". One can argue these two jobs add more variety and encourage people to party up to do raids so everyone can have a job, as far as I'm aware people can buy deployable keypad crackers which partially defeats the purpose of what the two hackers have. Doing this would give hackers more a purpose on top of being able to raid with their dedicated tools (maybe).</span><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cons of giving hackers exclusive access to bitminers:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">I want to be sure to include what could happen if the change to the hackers is made. Taking bitcoin miners from everyone and making them exclusive especially pro hacker would make people flock to those jobs to have 2 "free" streams of revenue aside from printers which is why limiting the amount of people who can be those jobs would be pertinent. On the flip side, it might encourage people (while hackers are full) to do more meth, more weed, more diverse money making jobs to compensate for that lost stream of revenue by exclusively giving bitminers to hackers.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Links to addons:</span></span><br />
<span style="font-size: large;" class="mycode_size">Bitminer 2: <a href="https://www.gmodstore.com/market/view/bitminers-2-miner-shelf-power-sources-cables-animations" target="_blank" rel="noopener" class="mycode_url">https://www.gmodstore.com/market/view/bi...animations</a></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Zero's Methlab 2: <a href="https://www.gmodstore.com/market/view/zero-s-methlab2-drug-script" target="_blank" rel="noopener" class="mycode_url">https://www.gmodstore.com/market/view/ze...rug-script</a></span>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-size: xx-large;" class="mycode_size">Description</span></span></div>
<br />
<span style="font-size: large;" class="mycode_size">I know there are already Meth and Bitminer addons people are fine with but I wanted to suggest some that might be an interesting change. As I was testing the Meth cook job I believe it is painstakingly slow, while you can have bitminers and printers running to keep you more proactive but all of those are some form of idle process. Especially with people creating automatic even more idle processes for these tasks as well.</span><br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Addons</span></span></div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">Meth addon I suggest: is <span style="font-weight: bold;" class="mycode_b">Zero's Methlab 2</span> and for different bitminers I suggest: <span style="font-weight: bold;" class="mycode_b">Bitminers</span> or <span style="font-weight: bold;" class="mycode_b">Bitminers 2</span> by Crap-Head.</span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Meth:</span></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Zero's Methlab 2:</span><br />
<br />
<ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Allows a more industrial type meth making system</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">You can use large compact like machinery</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Allows different size meth tent for different size operations</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Certain machines include small minigames to make it more interactive</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Make your operation closer in comparison to Breaking Bad</span><br />
</li>
</ul>
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Bitminer:</span></span><br />
<br />
<br />
<span style="font-size: medium;" class="mycode_size">The current bitminers everyone can buy which is good to encourage proactive refueling or solar system to retain power. However, the bitminers are quite expensive to upgrade an entire rack is even somewhat pricey to upgrade even just an S2. Which is more like a money problem until you have to also pay out the ass to get printers as well. I believe a different addon is worth looking at. <span style="font-weight: bold;" class="mycode_b">Crap-Head's Bitminers/Bitminers 2</span>.<br />
</span><ul class="mycode_list"><li><span style="font-size: medium;" class="mycode_size">Uses more compact shelf with plenty of addons to apply to the shelf</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Smaller operation type system</span><br />
</li>
<li><span style="font-size: medium;" class="mycode_size">Can have multiple shelves to generate money</span><br />
</li>
</ul>
<br />
<span style="font-size: medium;" class="mycode_size">After looking at the addon one might assume, "He wants proactive but this also seems like an idle process." Which is why I want to add that instead of removing one or another bitcoin miner addon. Why wouldn't it be possible to adjust the hacker job to use the lesser bitminer addon (up to higher ups to determine which is better/lesser) and allow the pro hacker to use both bitcoin addons. As it stands the standard hacker job gives you a keypad cracker and pro hacker gives you a pistol and a "pro keypad hacker". One can argue these two jobs add more variety and encourage people to party up to do raids so everyone can have a job, as far as I'm aware people can buy deployable keypad crackers which partially defeats the purpose of what the two hackers have. Doing this would give hackers more a purpose on top of being able to raid with their dedicated tools (maybe).</span><br />
<br />
<span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Cons of giving hackers exclusive access to bitminers:</span></span><br />
<br />
<span style="font-size: medium;" class="mycode_size">I want to be sure to include what could happen if the change to the hackers is made. Taking bitcoin miners from everyone and making them exclusive especially pro hacker would make people flock to those jobs to have 2 "free" streams of revenue aside from printers which is why limiting the amount of people who can be those jobs would be pertinent. On the flip side, it might encourage people (while hackers are full) to do more meth, more weed, more diverse money making jobs to compensate for that lost stream of revenue by exclusively giving bitminers to hackers.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Links to addons:</span></span><br />
<span style="font-size: large;" class="mycode_size">Bitminer 2: <a href="https://www.gmodstore.com/market/view/bitminers-2-miner-shelf-power-sources-cables-animations" target="_blank" rel="noopener" class="mycode_url">https://www.gmodstore.com/market/view/bi...animations</a></span><br />
<br />
<span style="font-size: large;" class="mycode_size">Zero's Methlab 2: <a href="https://www.gmodstore.com/market/view/zero-s-methlab2-drug-script" target="_blank" rel="noopener" class="mycode_url">https://www.gmodstore.com/market/view/ze...rug-script</a></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[U4GM Tips for Metal Brackets in Arc Raiders]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=3358</link>
			<pubDate>Tue, 30 Jun 2026 01:56:32 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=2013">luissuraez798</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=3358</guid>
			<description><![CDATA[If you're trying to track down Metal Brackets in Arc Raiders, it helps to know where people actually have luck instead of just wandering around for ages. The safest route is to focus on loot zones tied to Electrical and Mechanical gear, while keeping an eye on <a href="https://www.u4gm.com/arc-raiders/items" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Items</a> if you want to plan your runs around what you still need.<br />
In practice, Mechanical areas are the first place most players check. You'll often find useful containers, workstations, and utility spots there, and that is where Metal Brackets seem to show up most often. Electrical zones are worth the detour too, especially when a map marks them clearly. If you spot Industrial loot nearby, it is smart to sweep that as well, since some of the trade materials linked to Metal Brackets can turn up there.<br />
How to Farm Them Without Wasting Time<br />
The trick is not to clear the whole map. That usually turns into a slow mess. Instead, pick one route, hit the right loot labels, and move on once you've searched the main objects. Players often have better results when they stick to a short loop and keep an eye on generator-like equipment, storage crates, and other machine-focused spots.<br />
<ol type="1" class="mycode_list"><li>Open the map and look for Mechanical loot first.<br />
</li>
<li>Check Electrical areas on the same route if they are close by.<br />
</li>
<li>Search portable generators, utility boxes, and other machine-style loot.<br />
</li>
<li>If the run is going badly, swing through Industrial spots for Rusted Tools.<br />
</li>
<li>Extract as soon as you've got what you need, since losing the run is painful.<br />
</li>
</ol>
That last point matters more than people admit. Metal Brackets are useful for project turn-ins, and you do not want to get greedy after finally finding a few. The Converging Paths project asks for five of them during Stage 3, so every safe extraction saves you another run.<br />
If you have access to the trader rotation, there is another path. Rusted Tools can be traded for Metal Brackets through Nomadic Envoys, which gives you some breathing room if drops are not going your way. A lot of players end up farming a mix of Mechanical and Industrial loot just to keep that option open, and honestly, that's often the smarter move. If you want a cleaner route and fewer dead ends, keep an eye on <a href="https://www.u4gm.com/arc-raiders/items" target="_blank" rel="noopener" class="mycode_url">ARC Raiders BluePrints for sale</a> while you build up the rest of your materials. It saves time when you need a specific piece and do not want to gamble on one more unlucky raid.]]></description>
			<content:encoded><![CDATA[If you're trying to track down Metal Brackets in Arc Raiders, it helps to know where people actually have luck instead of just wandering around for ages. The safest route is to focus on loot zones tied to Electrical and Mechanical gear, while keeping an eye on <a href="https://www.u4gm.com/arc-raiders/items" target="_blank" rel="noopener" class="mycode_url">ARC Raiders Items</a> if you want to plan your runs around what you still need.<br />
In practice, Mechanical areas are the first place most players check. You'll often find useful containers, workstations, and utility spots there, and that is where Metal Brackets seem to show up most often. Electrical zones are worth the detour too, especially when a map marks them clearly. If you spot Industrial loot nearby, it is smart to sweep that as well, since some of the trade materials linked to Metal Brackets can turn up there.<br />
How to Farm Them Without Wasting Time<br />
The trick is not to clear the whole map. That usually turns into a slow mess. Instead, pick one route, hit the right loot labels, and move on once you've searched the main objects. Players often have better results when they stick to a short loop and keep an eye on generator-like equipment, storage crates, and other machine-focused spots.<br />
<ol type="1" class="mycode_list"><li>Open the map and look for Mechanical loot first.<br />
</li>
<li>Check Electrical areas on the same route if they are close by.<br />
</li>
<li>Search portable generators, utility boxes, and other machine-style loot.<br />
</li>
<li>If the run is going badly, swing through Industrial spots for Rusted Tools.<br />
</li>
<li>Extract as soon as you've got what you need, since losing the run is painful.<br />
</li>
</ol>
That last point matters more than people admit. Metal Brackets are useful for project turn-ins, and you do not want to get greedy after finally finding a few. The Converging Paths project asks for five of them during Stage 3, so every safe extraction saves you another run.<br />
If you have access to the trader rotation, there is another path. Rusted Tools can be traded for Metal Brackets through Nomadic Envoys, which gives you some breathing room if drops are not going your way. A lot of players end up farming a mix of Mechanical and Industrial loot just to keep that option open, and honestly, that's often the smarter move. If you want a cleaner route and fewer dead ends, keep an eye on <a href="https://www.u4gm.com/arc-raiders/items" target="_blank" rel="noopener" class="mycode_url">ARC Raiders BluePrints for sale</a> while you build up the rest of your materials. It saves time when you need a specific piece and do not want to gamble on one more unlucky raid.]]></content:encoded>
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		<item>
			<title><![CDATA[Buff jobs]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=3249</link>
			<pubDate>Wed, 24 Jul 2024 01:43:36 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=1924">Mossy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=3249</guid>
			<description><![CDATA[I spent a while growing weed probably a few hours in this time i got to 38% purity and only sold it all for roughly 50k, also I lost money because the micromanagement which is a good price but adds up. Idk what to do with it but just buff the money.<br />
<br />
garbage man Starting off on the server i played as a garbage man and after collecting lots of trash I barley sold the trash for around 20-30k, doing this job is lots of work for little money I suggest to add a slight buff in sell value and adding a percentage sell rate like the weed buyers.<br />
<br />
mining is a cool job but with the difficult/expensive start it has and only making a few grand for each ore bar is crazy ngl. buff ore value a ton<br />
<br />
my point im tryna get across is this server is dry with only way to make decent money is printers, bitcoin, and meth. This dries the server out making it repetitive. also meth jobs are only limited to 4 people making it kind of competitive at times, so buffing these jobs values will make people more interested into these others jobs and making decent money while doing them.]]></description>
			<content:encoded><![CDATA[I spent a while growing weed probably a few hours in this time i got to 38% purity and only sold it all for roughly 50k, also I lost money because the micromanagement which is a good price but adds up. Idk what to do with it but just buff the money.<br />
<br />
garbage man Starting off on the server i played as a garbage man and after collecting lots of trash I barley sold the trash for around 20-30k, doing this job is lots of work for little money I suggest to add a slight buff in sell value and adding a percentage sell rate like the weed buyers.<br />
<br />
mining is a cool job but with the difficult/expensive start it has and only making a few grand for each ore bar is crazy ngl. buff ore value a ton<br />
<br />
my point im tryna get across is this server is dry with only way to make decent money is printers, bitcoin, and meth. This dries the server out making it repetitive. also meth jobs are only limited to 4 people making it kind of competitive at times, so buffing these jobs values will make people more interested into these others jobs and making decent money while doing them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Events]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=3248</link>
			<pubDate>Wed, 24 Jul 2024 01:29:15 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=1924">Mossy</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=3248</guid>
			<description><![CDATA[Events should be held more frequently, but give enough time for people to be able to get on. Currently the server stays at a constant 30-40 when everyone is on. doing a event would get people on + the server population would rise bringing the server higher on the list making more people joining adding new faces that might stay. I currently believe that only having event during high pop is a waste, and making there server dry and falling in players.]]></description>
			<content:encoded><![CDATA[Events should be held more frequently, but give enough time for people to be able to get on. Currently the server stays at a constant 30-40 when everyone is on. doing a event would get people on + the server population would rise bringing the server higher on the list making more people joining adding new faces that might stay. I currently believe that only having event during high pop is a waste, and making there server dry and falling in players.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[waffles]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=3172</link>
			<pubDate>Sat, 24 Feb 2024 22:15:25 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=494">JohnnyLandSlide</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=3172</guid>
			<description><![CDATA[Add Funk Pops and Pop Funks]]></description>
			<content:encoded><![CDATA[Add Funk Pops and Pop Funks]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[darkxprez's Suggestion]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=3171</link>
			<pubDate>Tue, 20 Feb 2024 18:42:46 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=1557">darkxprez</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=3171</guid>
			<description><![CDATA[Lets add cars to the server. If we do add them in, we should make them super expensive so people have something to grind towards.]]></description>
			<content:encoded><![CDATA[Lets add cars to the server. If we do add them in, we should make them super expensive so people have something to grind towards.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Bank pages]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=3025</link>
			<pubDate>Wed, 04 Oct 2023 17:36:58 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=402">Feihc Retsam</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=3025</guid>
			<description><![CDATA[At least 2 more bank pages or more if you pay in game money for them.]]></description>
			<content:encoded><![CDATA[At least 2 more bank pages or more if you pay in game money for them.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Higher Standards]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=2927</link>
			<pubDate>Sat, 15 Jul 2023 00:48:59 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=1707">Matalek</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=2927</guid>
			<description><![CDATA[Either im missing something or half of the mods ive come across are clueless. This is what i came across today and was told by 2 different mods that it was allowed because hes a hobo. Is this not considered prop spam? Just in general this is chaos and absolutely ridiculous that random people can come on a server and do whatever they want to this extent. This is not "no cancer rp" This is CANCEROUS RP when stuff like this happens and mods cant do anything about it...Maybe i just dont understand Dark rp anymore and im taking it too serious. Someone please let me know.<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial, Helvetica, Verdana, sans-serif;" class="mycode_font"><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3004583894" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color">https://steamcommunity.com/sharedfiles/filedetails/?id=3004583894</span></a> <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3004583894" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://community.cloudflare.steamstatic.com/public/images/skin_1/ico_external_link.gif" loading="lazy"  alt="[Image: ico_external_link.gif]" class="mycode_img" /></span></a><br />
</span></span>]]></description>
			<content:encoded><![CDATA[Either im missing something or half of the mods ive come across are clueless. This is what i came across today and was told by 2 different mods that it was allowed because hes a hobo. Is this not considered prop spam? Just in general this is chaos and absolutely ridiculous that random people can come on a server and do whatever they want to this extent. This is not "no cancer rp" This is CANCEROUS RP when stuff like this happens and mods cant do anything about it...Maybe i just dont understand Dark rp anymore and im taking it too serious. Someone please let me know.<br />
<span style="color: #ffffff;" class="mycode_color"><span style="font-family: Arial, Helvetica, Verdana, sans-serif;" class="mycode_font"><a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3004583894" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color">https://steamcommunity.com/sharedfiles/filedetails/?id=3004583894</span></a> <a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3004583894" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ebebeb;" class="mycode_color"><img src="https://community.cloudflare.steamstatic.com/public/images/skin_1/ico_external_link.gif" loading="lazy"  alt="[Image: ico_external_link.gif]" class="mycode_img" /></span></a><br />
</span></span>]]></content:encoded>
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			<title><![CDATA[Fix this material]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=2917</link>
			<pubDate>Tue, 11 Jul 2023 13:13:52 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=1707">Matalek</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=2917</guid>
			<description><![CDATA[Id like this material removed.<br />
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3002840427" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...3002840427</a><br />
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3002840409" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...3002840409</a>]]></description>
			<content:encoded><![CDATA[Id like this material removed.<br />
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3002840427" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...3002840427</a><br />
<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=3002840409" target="_blank" rel="noopener" class="mycode_url">https://steamcommunity.com/sharedfiles/f...3002840409</a>]]></content:encoded>
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			<title><![CDATA[ban smile perm]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=2649</link>
			<pubDate>Fri, 23 Jun 2023 22:55:15 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=1231">WeebIsASadCat</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=2649</guid>
			<description><![CDATA[he's a stupid retard that bhops all the time and I have to keep unbanning him for it, please ban him so i don't have to deal with his bhopping]]></description>
			<content:encoded><![CDATA[he's a stupid retard that bhops all the time and I have to keep unbanning him for it, please ban him so i don't have to deal with his bhopping]]></content:encoded>
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			<title><![CDATA[Vip Perks suggestion]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=2638</link>
			<pubDate>Sun, 04 Jun 2023 18:11:42 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=1695">Lightbud</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=2638</guid>
			<description><![CDATA[The ability to suggest server plugins?<br />
<br />
While on that subject, I would really like the speed spelling test plugin or whatever it's called that most servers have... It's like the only reason i play Gmod lol... (You win money or whatever for spelling words correctly before other players)<br />
<br />
Thank you for reading my thread<img src="https://www.nocancerrp.com/Forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></description>
			<content:encoded><![CDATA[The ability to suggest server plugins?<br />
<br />
While on that subject, I would really like the speed spelling test plugin or whatever it's called that most servers have... It's like the only reason i play Gmod lol... (You win money or whatever for spelling words correctly before other players)<br />
<br />
Thank you for reading my thread<img src="https://www.nocancerrp.com/Forums/images/smilies/smile.png" alt="Smile" title="Smile" class="smilie smilie_1" />]]></content:encoded>
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			<title><![CDATA[[DarkRP] Add Starfall]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=2612</link>
			<pubDate>Sun, 21 May 2023 12:59:13 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=839">K4su</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=2612</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Description</span></span><br />
I suggest adding Starfall to the Starfall. Like <span style="font-style: italic;" class="mycode_i">Expression 2</span> it allows players to write small scripts like fancy screens, games, or even an alarm for your base.<br />
In my experience, its performance is superior to that of <span style="font-style: italic;" class="mycode_i">Expression 2</span> and it adds many more useful features such as being able to distinguish between client-side and server-side scripts.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Advantages</span></span><br />
- Better performance than <span style="font-style: italic;" class="mycode_i">Expression 2</span><br />
- More functionality that does not require any extensions<br />
- Usage of Lua which is a language with far more applications than <span style="font-style: italic;" class="mycode_i">Expression 2</span><br />
- Improved permission system to prevent abuse (playing sounds, holograms, ...), i.e. players must explicitly grant some permissions to a script for it to work<br />
- Client-side scripting is very useful to make realtime animations and can even be used to make interactive games (see attached image for reference)<br />
- ...<br />
<br />
To show the functionality of Starfall, here's a small runner game I've made using Starfall. The player and saws are animated and do not lag as they would if <span style="font-style: italic;" class="mycode_i">Expression 2</span> was used.<br />
<img src="https://cdn.discordapp.com/attachments/405944603662090240/1041429913061838868/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Description</span></span><br />
I suggest adding Starfall to the Starfall. Like <span style="font-style: italic;" class="mycode_i">Expression 2</span> it allows players to write small scripts like fancy screens, games, or even an alarm for your base.<br />
In my experience, its performance is superior to that of <span style="font-style: italic;" class="mycode_i">Expression 2</span> and it adds many more useful features such as being able to distinguish between client-side and server-side scripts.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Advantages</span></span><br />
- Better performance than <span style="font-style: italic;" class="mycode_i">Expression 2</span><br />
- More functionality that does not require any extensions<br />
- Usage of Lua which is a language with far more applications than <span style="font-style: italic;" class="mycode_i">Expression 2</span><br />
- Improved permission system to prevent abuse (playing sounds, holograms, ...), i.e. players must explicitly grant some permissions to a script for it to work<br />
- Client-side scripting is very useful to make realtime animations and can even be used to make interactive games (see attached image for reference)<br />
- ...<br />
<br />
To show the functionality of Starfall, here's a small runner game I've made using Starfall. The player and saws are animated and do not lag as they would if <span style="font-style: italic;" class="mycode_i">Expression 2</span> was used.<br />
<img src="https://cdn.discordapp.com/attachments/405944603662090240/1041429913061838868/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" />]]></content:encoded>
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			<title><![CDATA[[DarkRP] UI Improvements - Contrast (2)]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=2611</link>
			<pubDate>Sun, 21 May 2023 12:50:48 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=839">K4su</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=2611</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Description</span></span><br />
Increase contrast on the current in-game UI.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Advantages</span></span><br />
At some places the in-game UI has too little contrast for the text to be readable. Here are two examples, the player statistics and the player info card when playing as a hobo:<br />
<br />
<img src="https://i.postimg.cc/tCCDGp92/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /><br />
<br />
<img src="https://i.postimg.cc/NMCFy6ry/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: medium-content-sans-serif-font, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">You can read up on which ratios should be used here: </span></span><a href="https://material.io/design/usability/accessibility.html#color-and-contrast" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ac1a5d;" class="mycode_color"><span style="font-family: medium-content-sans-serif-font, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">https://material.io/design/usability/acc...d-contrast</span></span></a> <br />
<br />
<br />
Please note I have posted <a href="https://www.nocancerrp.com/Forums/showthread.php?tid=2109" target="_blank" rel="noopener" class="mycode_url">this suggestion</a> in the past. I am "re-opening" the suggestion as, despite having received a positive answer, it has been closed without comment.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Description</span></span><br />
Increase contrast on the current in-game UI.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Advantages</span></span><br />
At some places the in-game UI has too little contrast for the text to be readable. Here are two examples, the player statistics and the player info card when playing as a hobo:<br />
<br />
<img src="https://i.postimg.cc/tCCDGp92/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /><br />
<br />
<img src="https://i.postimg.cc/NMCFy6ry/image.png" loading="lazy"  alt="[Image: image.png]" class="mycode_img" /><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-family: medium-content-sans-serif-font, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">You can read up on which ratios should be used here: </span></span><a href="https://material.io/design/usability/accessibility.html#color-and-contrast" target="_blank" rel="noopener" class="mycode_url"><span style="color: #ac1a5d;" class="mycode_color"><span style="font-family: medium-content-sans-serif-font, -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, 'Open Sans', 'Helvetica Neue', sans-serif;" class="mycode_font">https://material.io/design/usability/acc...d-contrast</span></span></a> <br />
<br />
<br />
Please note I have posted <a href="https://www.nocancerrp.com/Forums/showthread.php?tid=2109" target="_blank" rel="noopener" class="mycode_url">this suggestion</a> in the past. I am "re-opening" the suggestion as, despite having received a positive answer, it has been closed without comment.]]></content:encoded>
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			<title><![CDATA[[Forum] Forum re-organization (2) & Fix bug]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=2610</link>
			<pubDate>Sun, 21 May 2023 12:10:31 -0700</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=839">K4su</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=2610</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Description</span></span><br />
The forums appear quite messy and I suggest reorganizing them. For example by closing and moving old threads to an archive, public or private.<br />
The <span style="font-style: italic;" class="mycode_i">Suggestions</span>, <span style="font-style: italic;" class="mycode_i">Player Reports</span>, <span style="font-style: italic;" class="mycode_i">Staff Applications</span>, and other subforums should receive a folder to archive old posts.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Advantages</span></span><br />
Clean forums and easier to find discussions which are still ongoing.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Please note I have posted <a href="https://www.nocancerrp.com/Forums/showthread.php?tid=2207" target="_blank" rel="noopener" class="mycode_url">this suggestion</a> in the past. I am "re-opening" the suggestion as, despite having received a positive answer, it has been closed without comment.</span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Description</span></span><br />
The forums appear quite messy and I suggest reorganizing them. For example by closing and moving old threads to an archive, public or private.<br />
The <span style="font-style: italic;" class="mycode_i">Suggestions</span>, <span style="font-style: italic;" class="mycode_i">Player Reports</span>, <span style="font-style: italic;" class="mycode_i">Staff Applications</span>, and other subforums should receive a folder to archive old posts.<br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: large;" class="mycode_size">Advantages</span></span><br />
Clean forums and easier to find discussions which are still ongoing.<br />
<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Please note I have posted <a href="https://www.nocancerrp.com/Forums/showthread.php?tid=2207" target="_blank" rel="noopener" class="mycode_url">this suggestion</a> in the past. I am "re-opening" the suggestion as, despite having received a positive answer, it has been closed without comment.</span>]]></content:encoded>
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			<title><![CDATA[X2 Money or XP Events.]]></title>
			<link>https://www.nocancerrp.com/Forums/showthread.php?tid=2572</link>
			<pubDate>Wed, 08 Mar 2023 17:53:31 -0800</pubDate>
			<dc:creator><![CDATA[<a href="https://www.nocancerrp.com/Forums/member.php?action=profile&uid=3">[NCRP] DJ Korean</a>]]></dc:creator>
			<guid isPermaLink="false">https://www.nocancerrp.com/Forums/showthread.php?tid=2572</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">I personally believe that it would bring new/old players if we did Progression events. (For example. X2 XP from Fishing/Meth/weed Or X2 Money from meth/printers ETC.) <br />
<br />
Due to this possibly taking a little effort to complete, these events can be made possible Monthly, Or Bi-monthly (At the least. Bi-Annually) This would bring both new and old blood to the server since it would give players new objectives during the time of the event (for however long the event may last)<br />
<br />
<br />
This has been on my mind for a little bit now and I personally think it would be a great idea to consider, if not implement all together.</span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-size: x-large;" class="mycode_size">I personally believe that it would bring new/old players if we did Progression events. (For example. X2 XP from Fishing/Meth/weed Or X2 Money from meth/printers ETC.) <br />
<br />
Due to this possibly taking a little effort to complete, these events can be made possible Monthly, Or Bi-monthly (At the least. Bi-Annually) This would bring both new and old blood to the server since it would give players new objectives during the time of the event (for however long the event may last)<br />
<br />
<br />
This has been on my mind for a little bit now and I personally think it would be a great idea to consider, if not implement all together.</span></div>]]></content:encoded>
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